Out of five months, my server logs showed my restarts, me logging in, and two other people, only one stayed around for about an hour, by himself. DayZ epoch/overpoch was the "popular thing" to do, not many tried my server at all. When I was into wasteland, most other people were not. I have no idea why the same script wouldn't work on the Chernarus version, but it never did function properly. So I stopped trying to fix it, and the HALO scripts worked on the Takistan version just fine. They either didn't respond at all, or did not respond nicely. I tried many times to contact 404 on thier forums, asking for help fixing the issue. I tried changing the player scripts so that it'd work properly, but never got it to work. Spawning in places everyone in Debug area far outside the map. Like I said the 404 version ( which allegedly was stolen from Sumatra, renammed and some scripts added in to "whitelist admins" ). I'm sure what's on armaholic is for sure. I hadn't looked in a couple of years to know if any of that is avaliable still. Tonic's older arma2 wasteland got on Armaholic, or the 404 version found via Google or github. too much of a player concentration "funnel". I for one can't figure out why there was a UTES Wasteland. Wasteland's biggest 'fail point' though is, it's dependant on having enough players to fight each other.
but Epoch/Overpoch Mod basically held the spotlight. Had two people not myself log in and play it. I ran the takistan server ( rented from survival servers) for about 5 months 24/7, with 24 hour restarts. if it was 'thier script' to begin with ( which I doubt highly.) Not sure why, but 404 wouldn't give any help on thier script. Spawning on ground ( first player in with no beacon ), will end you up in no-mans-land ( Debug) about 20k away from the edge of the map. I think the spawn system in the Chernarus version is broken, I have takistan version where I added in a working randomized HALO jump in to start.
I have a semi-modified copy of 404's Wasteland.